Build Size much bigger than build report total user assets

Hi

I am building an AR application with the Vuforia sdk and all the scenes are marked addressable and stored remotely. The build size should be very small since I got two simple scenes locally which are introductory and for loading the other scenes.All the assets are used by the addressable scenes. Based on the build report my assets and packages hold a very small amount of space:

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But the final build is 162MB!?

How is that possible ?

Anything in StreamingAssets folder?

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Ah, the streaming assets folder is 123Mb and includes the Vuforia Image Targets XML & Dat files. This is the problem ?

yes, i think build report doesn’t include that… (on those breakdown rows)

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So, can the streaming assets be an addressable ?

no idea how vuforia tries to access them, or if its possible to modify their data loading scripts…or that do they need to be inside streamingassets even. Maybe check from vuforia support/forum.

I managed to delete some unused files from the streaming assets so this will fix my issue. Thank you for your help !

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Hi!
I’m facing the same problem; Total User Assets is 16.9MB, but the APK size 273MB. I’m also using addressables. Did you solve the issue?

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