I am building an AR application with the Vuforia sdk and all the scenes are marked addressable and stored remotely. The build size should be very small since I got two simple scenes locally which are introductory and for loading the other scenes.All the assets are used by the addressable scenes. Based on the build report my assets and packages hold a very small amount of space:
no idea how vuforia tries to access them, or if its possible to modify their data loading scripts…or that do they need to be inside streamingassets even. Maybe check from vuforia support/forum.