Build size

I’m pretty much a complete beginner when building with Visual Studio so sorry in advance for these questions. I have a game created in Unity and when built on Windows Standalone the file size is 90mb (.apk is only 35mb) but when I export for the App Store and build in Visual Studio the folder is almost 1GB. Is this normal for Windows apps?

On a non-Unity related note should I not get a .exe file after building from Visual Studio?

Are you using Debug or Release build? Size differs depending on this.

You get .exe when you build traditional Windows application. Windows Store Apps are different in this respect.