I’m pretty much a complete beginner when building with Visual Studio so sorry in advance for these questions. I have a game created in Unity and when built on Windows Standalone the file size is 90mb (.apk is only 35mb) but when I export for the App Store and build in Visual Studio the folder is almost 1GB. Is this normal for Windows apps?
On a non-Unity related note should I not get a .exe file after building from Visual Studio?