build units in RTS game problem...

Hello all,

am doing an RTS game with Unity3d, so i used the A* Pathfinding from Aron Granberg.com to create a grid and to make the player walk between the buildings.

what am asking for, is how could i use the Grid to build the units and buildings in my game on runtime just as any RTS game !!??

i can’t figure out the way to build units on the Grid and re-Draw the Grid again without any intersect between the units and buildings ??!!

any ideas or anyone can lead me to the right way o-O … am losing my mind here :frowning:

no one can help ?? :cry:

There’s an example on his site of dynamically created objects blocking pathing, showing the ai learning to go around them as they’ve been created.