In the Editor, everything looks awsome, shadows, light effects, blur, but when I build the project and then run it localy it looks fine, put it on another computer, and well >.> The top is from a local run on the same system with the unity project, the second is on another computer without unity installed, both are running almost the same hardware.
The second image shows no shadows, or visuals really, while the first one shows lots of details and such.
Any ideas on what I need to change to make it look the same?"
One both systems the Res. Dialog is both set to fantastic and same res
Also, I was told to try to put all my shaders in the Resource folder in Assets to make them all included, after doing that the editor was all purple for everything,
i am looking at edit - project - graphics at the include these shaders <.< but if that is where I need to add every shader, is there a easier way then one by one o_o i been workingon this awhile and so far i got lots of shaders for diffrent things in diffrent areas, and adding them 1 by one seems painfull, if i need to include them is there a way to just tell the builder to include everything used in the editor?