Build was canceled without errors

Hi
for some reason the build of our game gets canceled but no error or warning is provided.
Is there a way to get a more detailed log than the “Full Log” in Cloud Build?
Thx in advance!

1: Running Prebuild steps
2: done.
3: bvr 1.0.1
4: bvr-api 0.1.3
5: Using strategy: Default
6: Cloning the remote Git repository
7: Cloning repository ssh://git@178…
8: git --version
9: git version 2.2.1.62.g3f15098
10: Fetching upstream changes from origin
11: Commencing build of Revision b680c2af1af870f833a4339ddb640868292a2528 (origin/develop)
12: Checking out Revision b680c2af1af870f833a4339ddb640868292a2528 (origin/develop)
13: Build was canceled
14: postbuildstatus finished successfully.
15: ls: Library: No such file or directory
16: Deleting project workspace…
17: Finished: CANCELED
Status: RESTARTED

Can you direct message me a link to your project? We’ll take a look.

Cheers,
Patrick

Same thing here. It’s the first time we are trying Unity Cloud Build… at first we had some errors, so we fixed them, and now the build gets canceled at the end and starts a new one, without throwing an error nor a warning.

1: No Library cache found - ALL assets will be re-imported.
2: [Unity] Initialize engine version: 5.1.2f1 (afd2369b692a)
3: Build was canceled
4: Unity Cloud Build restarted this build process, look for the next one.

Any ideas?
Thanks

Pica,

Please direct message me a link to your project in Cloud Build.

Cheers,
Patrick