Build window doesn't match camera

When I preview/look at the game I’m building in the editor, it looks fine and reflects the bounds of the camera,

But when i output/build the .exe and run it, it clips out alot of it. I’m still learning Unity and I’m sure it’s something noval but I can’t seem to find the answer, so any help would be appreciated. Some screenshots given below to illustrate the issue. Thanks.

In the game window, you can change from “Free Aspect” to the different aspect ratios the game will probably run in. Also, if you’re using some kind of 2D toolkit, you should look at its documentation on how it behaves if rescaled and how to properly use it with different resolutions.