Hi all.
I have a project with 4 scenes. One is loading screen and 3 for gameplay.
I made all my gameplay scenes addressables, then fixed all dublicates with built-in rule, checked unfixable rules and fixed dublicates manually.
When I build my android project, it is about 15mb larger than before implementing addressables.
Please help.
I am using 2020.3.16 + 1.19.11 addressables.
anyone?
Ok, I started some tests and what I got:
All my scenes in same group: 104 601kb
2 scenes in separate groups and 2 scenes in one more group + dublicate asset isolation made by fixable rule: 108 354kb.
How come?