my project use build-in shader ToonShading.
when i build asset bundle a model with this shader, consle will show error message like this:
Building AssetBundle failed because some of the included assets are not supported on the platform target UnityEditor. BuildPipeline:BuildAssetBundleInternal(Object, Object[ ], String[ ], String, BuildAssetBundleOptions)
sounds like you try to build asset bundles but have converted the project from a platform to another and not yet updated the settings (sound but especially texture compression spring to my mind)
or you try to use the toonshader on iphone where it does not work at all (no programmable pipeline)
platform is windows
i have try use another custom shader and build it.
The result is ok. and i try to find error point.
that is this shader properties:
_ToonShade (“ToonShader Cubemap(RGB)”, CUBE) = “” { Texgen CubeNormal }