Hi
I used to build in android in ue4 but never had this problems with it the only thing the size was becoming bigger with ue4 so I installed unity but it is having some problems during building.
Please help!
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Hi
I used to build in android in ue4 but never had this problems with it the only thing the size was becoming bigger with ue4 so I installed unity but it is having some problems during building.
Please help!
![]()
You need to check your Post Processing.
What does this mean? I'm getting this error too, after upgrading my project to version 2022.1.0b4. I never had any problems building my game in version 2021.2.b13. Has Unity done something to the 2022 versions which messes up the previous Android build settings?
β SilverFang180882This process is part of the foundational Unity Learn modules, way before any talk of Post Processing so this isn't very helpful to someone new to the product.
β Poon-MoonSo was just having the same issue and wanted to share my solution.
I am using URP and I build the application for both WebGL and Oculus Quest together with a lot of post processing effects.
As the Game should not go too hard on the Quest I decided to add a second UniversalRenderPipelineAsset_Renderer with hardware friendly settings to the UniversalRenderPipelineAsset:
Here I simply disable Post Processing entirely:
and now it works.
Cheers.
This error is not about render/graphical post-processing, itβs about build post-process. Two different things.
I have that same problem
Guys I am having the same problem, but I am not using any render pipeline
@rajachakraborty2007 The problem was solved when I changed the installation folder to local disk C/Your Folder/
@Artyomkar hi what type of installation folder you change may i know i also facing same problem
β NiketanSinha
I have that same problem
β VedatMirzaogluI had a similar problem with the lego microgame tutorial. What helped me was clearing some space on my hard drive.
β eisandbar