Hi
I used to build in android in ue4 but never had this problems with it the only thing the size was becoming bigger with ue4 so I installed unity but it is having some problems during building.
Please help!
Hi
I used to build in android in ue4 but never had this problems with it the only thing the size was becoming bigger with ue4 so I installed unity but it is having some problems during building.
Please help!
You need to check your Post Processing.
This error is not about render/graphical post-processing, itβs about build post-process. Two different things.
I have that same problem
So was just having the same issue and wanted to share my solution.
I am using URP and I build the application for both WebGL and Oculus Quest together with a lot of post processing effects.
As the Game should not go too hard on the Quest I decided to add a second UniversalRenderPipelineAsset_Renderer with hardware friendly settings to the UniversalRenderPipelineAsset:
Here I simply disable Post Processing entirely:
and now it works.
Cheers.
Guys I am having the same problem, but I am not using any render pipeline
@rajachakraborty2007 The problem was solved when I changed the installation folder to local disk C/Your Folder/