So I am pretty counftable with Unitys UI system. there’s plenty of tutorials and stuff out there for that.
What Ive been trying to look for though with little to no luck is how to build a complete Main Menu system for a game.
What I mean by this is I want to create a Menu system that has multiple levels eg:(top level → singleplayer → level select)
But i would like to avoid having to use multiple seens for the main menu.
it might make more sense if you take a look at this menu design i created for my game.(the game dose not really have a name yet)
I Would like to shift from one submenu/menu level to the other seaimusley hence why I don’t want to use multiple seens(seens take time to load, are a pain to manage classes with, synchronizing, ect.)
Like I said I can find plenty of tutorials on how to use the UI but not really anything on how build a main menu system and I would just like some help on that matter.
Good practices, tips, demonstrations, Do i animate the menus or do I use code instead for transitions?, How do I do the transitions?, unload the menus or just hide them when hey are not being used?, ect on how to make a full working menu system and not just “this is how you make a button change the seen”