Hi, I’m procedurally generating a “city” mesh, at runtime, and I’d like to build a NavMesh also at runtime, after the ground mesh generation. Is that possible?
Thanks in advance.
Hi, I’m procedurally generating a “city” mesh, at runtime, and I’d like to build a NavMesh also at runtime, after the ground mesh generation. Is that possible?
Thanks in advance.
Seems like you cant. Here are a couple of links I found.
http://forum.unity3d.com/threads/generating-a-navmesh-at-runtime.126974/
http://forum.unity3d.com/threads/building-navmesh-at-runtime.251423/
(the last one has a script that you can run during testing/dev, but may not work on the standalone build).