I have working all day, trying to create custom characters, with blend shapes, out of fuse and mixamo…
I thought they looked unique…what do you think?
1st/3rd person adventure/shooter (the deplorables)
not sure if they are quite good enough.
p-
I have working all day, trying to create custom characters, with blend shapes, out of fuse and mixamo…
I thought they looked unique…what do you think?
1st/3rd person adventure/shooter (the deplorables)
not sure if they are quite good enough.
p-
Deplorables indeed! Nice work Force.
Maybe turn down the spec level a bit. ![]()
Thanks, I tried to tweak my shader, I’ve spent hours, trying to get the render right…it’s a work in progress…added the generic enemy npc, putting this together with the third person cover controller.
latest progress…1 2k map each [albedo+AO] , {Metal+smooth], [Normal] - 1 skinned mesh each…
Patrick
Getting started on my first high end project in the new Unity.
ShaderForge → Quixel Textures → Beautify …& Unity.
Old Sci-Fi kit asset, with my new PBR makeover (hand painted all color map IDs)
Materials Look very similar to what I get in Quixel / Unreal…
9, 2K Textures. PBR Metal (rocks are blinn/phong, and will be replaced)
just indirect lighting.(last light bake took 8 hours, I did not size my meshes for for baked lighting - 500 Mbs of lightmaps!!)
more roughness on materials?, less bloom on camera?, such a fine line…
Unity is looking good, and running fast!! 2017.2
p-