building a small crew of misfits, no money to spare....but I have fuse.

I have working all day, trying to create custom characters, with blend shapes, out of fuse and mixamo…

I thought they looked unique…what do you think?

1st/3rd person adventure/shooter (the deplorables)

Only Beautify Camera effect and my shader

not sure if they are quite good enough.

p-

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Deplorables indeed! Nice work Force.
Maybe turn down the spec level a bit. :wink:

Thanks, I tried to tweak my shader, I’ve spent hours, trying to get the render right…it’s a work in progress…added the generic enemy npc, putting this together with the third person cover controller.

latest progress…1 2k map each [albedo+AO] , {Metal+smooth], [Normal] - 1 skinned mesh each…

Patrick

Getting started on my first high end project in the new Unity.

ShaderForge → Quixel Textures → Beautify …& Unity.

Old Sci-Fi kit asset, with my new PBR makeover (hand painted all color map IDs)

Materials Look very similar to what I get in Quixel / Unreal…

9, 2K Textures. PBR Metal (rocks are blinn/phong, and will be replaced)

just indirect lighting.(last light bake took 8 hours, I did not size my meshes for for baked lighting - 500 Mbs of lightmaps!!)

more roughness on materials?, less bloom on camera?, such a fine line…

Unity is looking good, and running fast!! 2017.2

p-

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What was I thinking? Right under my nose was a better solution…My Quixel Suite.
How, you ask.?

Can I match in Unity?..

Close, for Unity Standard shader.
All the pant wrinkles are normal’s, I’ll try my shader next, it has a slider for intensity.

p-

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