Building a Unity3d app with Windows Ink


I wanted to make an application in which I could use Windows Ink for capturing input. I do not think this is possible, but I wanted to make sure.

Could someone please confirm if this is possible or not?


Sorry for necroposting, as this is almost 5 years old now, but I believe there is a good answer now. The new input system package (in Package Manager, called “Input System”, official by Unity) has support for pens and styluses (including Windows Ink, I think). I’ve yet to experiment with it myself (on vacation rn) but here are the docs: (Pen, tablet, and stylus support | Input System | 1.4.4)