Hi,
So I have a WebGL project that needed to be build twice for different clients. One is the usual WebGL build where all the assets (prefabs, textures, audio, etc) are packed alongside the game. And another one without any audio files because they will be streamed from an API instead. Currently I just duplicated the scenes and add audio files on one build and removing them on another. However, this means that if I were to update my game, I need to update both versions. How do I build these versions from the same scenes instead? Is it possible to do?
Thanks.