Building An Efficient Patch

Hello everyone,

So i’ve been struggling with addressables for a few weeks, and i’ve been wondering about patching.

The idea is that I have several bundles generated for the master, let’s call them A.bundle and B.bundle, and one who is generated as a delta for the patch, C.bundle.

So that delta is generated with the “Check for Content Update Restrictions command” which enable me to identify which files are changed between the master and the patch…

But when i build again or use “BuildContentUpdate”, the original bundles, A.Bundle and B.bundle are generated again…
I thought “BuildContentUpdate” would generate a catalog compatible with the original bundles, but it seems it’s not…

I want to be able to use the original A.bundle and B.bundle file on the final version, which seems compromised as it is right now…

The goal of is to ensure a minimum patch size for console builds (eg: not exceeding 512mo patch).

Thanks, Makiooto

+1 why we just cant select which bundle we want to update content, but update cause rebuild of all the bundles