The thread title pretty much explains what I am currently experiencing.
I remember that it was trying to compile 90k variants in 2021.3.19f,
then I decided to change it to 2022.3.4f1, the shader variants bumped up to over a million…


The thread title pretty much explains what I am currently experiencing.
I remember that it was trying to compile 90k variants in 2021.3.19f,
then I decided to change it to 2022.3.4f1, the shader variants bumped up to over a million…


Yup, never mind, rookie mistake, I decided to remove the entire URP package and the project was built in under a minute.