Building animation

Hello,
i like to make a under construction texture and an animation like this one:

Any idea for this?

Yeah that looks like a simple shader. On Unity 2018.1’s shader graph you’d be able to make something similar to that (or better) relatively quickly. Have a dig around on Youtube and take a look at some of the shader graph tutorials. I remember seeing several where there were horizontal lines affecting the visuals of the regular mesh, with public parameters you could play with. Those public parameters you could play with in code, dividing the total time it takes to build by the time elapsed. That’d do it :).

I did read that shader graph is a feature on On Unity 2018.1 beta im not sure if that information is outdated.
Unity has enough bugs for my taste if its really beta only i would not try that.

Unity 2018.1 official release is this month. You could hang on for a week or so and wait for it’s official release.

I will give it a look i have no ideas about shaders. I did never write one and have only basic ideas how they work.

Essentially i have no idea what to look for excactly in terms of tutorials, but i did not yet research deeply i will do this after the release then.

I will not install unity 2018 because i decided to only use lts versions now so it will have to be 2017.4.x