My game runs very well when I build it for Windows standalone, and everything works. I recently switched platforms to Universal Windows Platform for PC but the build runs extremely slow, like 10 fps max. I’ve tried all the settings, development build, XAML and D3D, even changed my Visual Studio scripts to Release, not Debug. None of these things seem to work. Can anyone help me improve performance? Thank you.
We are having exactly the same problem, the GPU is being used but the framerate is DIRE
Have you guys figured out a solution to why this is happening? I’m getting the same problem