I am using 0.4.8-preview and I am trying to add the building of addressable assets in my build procedures. BuildScript.PrepareRuntimeData doesn’t seem to exist anymore. What’s the new way to do it?
Thanks.
I am using 0.4.8-preview and I am trying to add the building of addressable assets in my build procedures. BuildScript.PrepareRuntimeData doesn’t seem to exist anymore. What’s the new way to do it?
Thanks.
This should work for now:
var context = new AddressablesBuildDataBuilderContext(AddressableAssetSettingsDefaultObject.Settings);
AddressableAssetSettingsDefaultObject.Settings.ActivePlayerDataBuilder.BuildData(context);
In the next release, we have wrapped up this functionality into static helper methods to make calling from script easier. It will be this:
AddressableAssetSettingsDefaultObject.Settings.BuildPlayerContent();