Building Client and Server apps from single project

Hi all

I am currently investigating Unity networking, and am wondering what the typical workflow is for building a Client and a Server application from the same project.

Currently the only thing that really comes to mind is flipping a bool between two builds. Does anyone know of a more elegant solution?

Thanks,
Ves

one way that i would do it:

Create one scene with the client code
Create one scene with the server code

Build both and then just click on the one relevant to what the player wants to do. Or make the run a server whilst playing.