Building Demo and Full version of my game...

Hi,
I’m currently developing a game and I’ve planned to release a demo version with limited items, levels and options and a paid Full version which has all items and options like multiplayer etc. I read a few similar questions but I’m still not clear with one thing.

In the demo version, I do not want to include unwanted assets like additional weapons,levels,multiplayer that will only be available in paid version, so that the build size will be small. I can remove levels by unchecking scenes in build settings but what about the assets like weapons,items,plugins,etc. that are not required for demo version? How can I do this in the easiest way ? Should I maintain 2 different projects with only the required assets ?
Can you guys guide me in the right way please ? Thank you.

Regards,

Razor.

1 Like

Depending on how you’ve structured your game, you could just make a build with the demo-accessible scenes in it, which will mean that any assets not included in those scenes won’t be included in the build.

You could also make scenes unique to your demo and create a build with only those scenes, which would achieve the same thing while allowing you to maintain one project and not have to split your work between two.