I have encountered a problem to develop iphone app, using Unity. I need your support.
The problem is followed:
This is complied source code(XCode) from Unity.
#if !(TARGET_IPHONE_SIMULATOR)
const char* UnityIPhoneRuntimeVersion = “3.3.0f4”; /* targetDevice = 2 /
void mono_dl_register_symbol (const char name, void *addr);
extern int mono_ficall_flag;
void mono_aot_register_module(gpointer aot_info);
extern gboolean mono_aot_only;
extern gpointer mono_aot_module_Assembly_CSharp_info; // Assembly-CSharp.dll
#endif
I should test by iPhone Simulator, but there are compile error in XCode. It is very unconvenient since I should modify the source code for testing.
I assume the reason is 'mono_dll_register_symbol’function is in that TARGET_IPHONE_SIMULATOR is not defined.
Please let me know if I made some mistakes and give me advices and I appreciate in advanace.