I just updated unity since a bug i posted wont be backported, and i can find a way of doing a successful player build, any idea on whats going on?, unity 2022.1.0b10
Building Library\Bee\artifacts\WinPlayerBuildProgram\ManagedStripped failed with output:
C:\Program Files\Unity\Hub\Editor\2022.1.0b10\Editor\Data\il2cpp\build\deploy\UnityLinker.exe @Library\Bee\artifacts\rsp\16461770786374037127.rsp
Fatal error in Unity CIL Linker
Mono.Linker.LinkerFatalErrorException: E:\Projects\Undead Citadel - Unity 2022\Assets\_UCScripts\DarkCurry\General\NPC\Enemies\AI\ArmRaiser.cs(55,3): error IL1005: .ArmRaiser.set_TargetLayerWeight(Single): Error processing method '.ArmRaiser.set_TargetLayerWeight(Single)' in assembly 'DarkCurry.General.dll'
---> Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly: 'System.Reactive.Core, Version=2.2.0.0, Culture=neutral, PublicKeyToken=null'
at Unity.IL2CPP.Common.MissingMethodStubber.GetTypeModule(TypeReference type, IEnumerable`1 assemblies)
at Unity.Linker.Steps.AddUnresolvedStubsStep.MarkAssemblyOfType(UnityLinkContext context, TypeReference type)
at Unity.Linker.Steps.Marking.UnresolvedStubMarking.HandleUnresolvedType(TypeReference reference)
at Unity.Linker.Steps.Marking.UnresolvedStubMarking.HandleUnresolvedMethod(MethodReference reference)
at Unity.Linker.Steps.UnityMarkStep.HandleUnresolvedMethod(MethodReference reference)
at Mono.Linker.Steps.MarkStep.MarkMethod(MethodReference reference, DependencyInfo reason, IMemberDefinition sourceLocationMember)
at Mono.Linker.Steps.MarkStep.MarkInstruction(Instruction instruction, MethodDefinition method, Boolean& requiresReflectionMethodBodyScanner)
at Mono.Linker.Steps.MarkStep.MarkMethodBody(MethodBody body)
at Unity.Linker.Steps.UnityMarkStep.MarkMethodBody(MethodBody body)
at Mono.Linker.Steps.MarkStep.ProcessMethod(MethodDefinition method, DependencyInfo& reason)
at Unity.Linker.Steps.UnityMarkStep.ProcessMethod(MethodDefinition method, DependencyInfo& reason)
at Mono.Linker.Steps.MarkStep.ProcessQueue()
--- End of inner exception stack trace ---
at Mono.Linker.Steps.MarkStep.ProcessQueue()
at Mono.Linker.Steps.MarkStep.ProcessPrimaryQueue()
at Mono.Linker.Steps.MarkStep.Process()
at Mono.Linker.Steps.MarkStep.Process(LinkContext context)
at Unity.Linker.Steps.UnityMarkStep.Process(LinkContext context)
at Unity.Linker.UnityPipeline.ProcessStep(LinkContext context, IStep step)
at Mono.Linker.Pipeline.Process(LinkContext context)
at Unity.Linker.UnityDriver.UnityRun(Boolean noProfilerAllowed, ILogger customLogger)
at Unity.Linker.UnityDriver.RunDriverWithoutErrorHandling(ILogger customLogger, Boolean noProfilerAllowed)
at Unity.Linker.UnityDriver.RunDriver()
UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions)
Unity.Build.Classic.Private.BuildPlayerStep:Run (Unity.Build.BuildContext) (at Library/PackageCache/com.unity.platforms@0.10.0-preview.10/Editor/Unity.Build.Classic.Private/NonIncremental/Steps/BuildPlayerStep.cs:63)
Unity.Build.BuildStepCollection:Run (Unity.Build.BuildContext) (at Library/PackageCache/com.unity.platforms@0.10.0-preview.10/Editor/Unity.Build/BuildStepCollection.cs:77)
Unity.Build.Classic.Private.ClassicNonIncrementalPipelineBase:OnBuild (Unity.Build.BuildContext) (at Library/PackageCache/com.unity.platforms@0.10.0-preview.10/Editor/Unity.Build.Classic.Private/NonIncremental/ClassicNonIncrementalPipelineBase.cs:10)
Unity.Build.BuildProcess:Update () (at Library/PackageCache/com.unity.platforms@0.10.0-preview.10/Editor/Unity.Build/BuildProcess.cs:54)
Unity.Build.BuildPipelineBase:Build (Unity.Build.BuildConfiguration,Unity.Build.BuildProgress) (at Library/PackageCache/com.unity.platforms@0.10.0-preview.10/Editor/Unity.Build/BuildPipelineBase.cs:84)
Unity.Build.BuildConfiguration:Build () (at Library/PackageCache/com.unity.platforms@0.10.0-preview.10/Editor/Unity.Build/BuildConfiguration.cs:65)
Unity.Build.Editor.BuildConfigurationInspector/<>c:<.cctor>b__34_0 (Unity.Build.BuildConfiguration) (at Library/PackageCache/com.unity.platforms@0.10.0-preview.10/Editor/Unity.Build.Editor/BuildConfigurationInspector.cs:42)
Unity.Build.Editor.BuildConfigurationInspector/<>c__DisplayClass30_0:<Build>b__1 () (at Library/PackageCache/com.unity.platforms@0.10.0-preview.10/Editor/Unity.Build.Editor/BuildConfigurationInspector.cs:128)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)