NIOS
May 5, 2016, 3:47am
1
When I attempt to build my game, it fails and does not create an Exe, but takes the time to pretend it will. I have determined which scene is the culprit, but I still do not know why it crashes. There are two errors. This is the shorter one…
I hope someone can tell me what is wrong, as I am at a standstill until I can fix it. Thank you.
PS
The longer one, if you want it…
IOException: Win32 IO returned 112. Path: C:\Program Files\Unity5\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\Variations\win32_nondevelopment_mono\player_win_x86.pdb" or "Temp\StagingArea\player_win_x86.pdb
System.IO.File.Copy (System.String sourceFileName, System.String destFileName, Boolean overwrite) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/File.cs:124)
UnityEditor.FileUtil.UnityFileCopy (System.String from, System.String to, Boolean overwrite) (at C:/buildslave/unity/build/Editor/Mono/FileUtil.cs:207)
UnityEditor.FileUtil.CopyDirectoryFiltered (System.String source, System.String target, Boolean overwrite, System.Func`2 includeCallback, Boolean recursive) (at C:/buildslave/unity/build/Editor/Mono/FileUtil.cs:142)
DesktopStandalonePostProcessor.CopyVariationFolderIntoStagingArea () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/DesktopStandalonePostProcessor.cs:182)
DesktopStandalonePostProcessor.SetupStagingArea () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/DesktopStandalonePostProcessor.cs:170)
DesktopStandalonePostProcessor.PostProcess () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/DesktopStandalonePostProcessor.cs:23)
UnityEditor.WindowsStandalone.WindowsDesktopStandalonePostProcessor.PostProcess (BuildPostProcessArgs args) (at C:/buildslave/unity/build/PlatformDependent/WinPlayer/Extensions/Managed/WindowsDesktopStandalonePostProcessor.cs:131)
UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:316)
UnityEditor.HostView:OnGUI()
According to MSDN, error 112 means:
ERROR_DISK_FULL
112 (0x70)
There is not enough space on the disk.
Is your disk full by any chance?
NIOS
May 5, 2016, 9:44pm
3
Incredible. I can’t believe I missed that!
Thanks for your help!!