Building for iOS - Simple game test

Hi all.

I almost have my very first game ready for testing on an iPhone. It is a very simple game controlling one object with the current following code:

void Update () {
		Vector3 paddlePos = new Vector3 (0.5f, this.transform.position.y, 0f);
		float mousePosInBlocks = Input.mousePosition.x / Screen.width * 16;
		paddlePos.x = Mathf.Clamp(mousePosInBlocks, minX, maxX);
		this.transform.position = paddlePos;

Using this simple mouse clamping code, when exporting to ios, is this automatically converted into something for touch so I can swipe my finger left and right controlling the object or will I need to code in touch swipe controls ahead of time?


I’d recommend implement iOS specific code using the Input.Touch() API.