Building for Mac on PC

I have built my game on Windows, however when I am having issues getting it to build on Mac.

I have Mac support selected within the Unity hub and have set the Target Platform to be Mac OS X on the Build Setting menu.

When I try to just move the project folder from windows to mac and run it in Unity on mac, I get a ton of Errors: https://media.discordapp.net/attach…831275790396/screen_shot_2020-07-30_at_11.png

I am having to play telephone with somebody who actually has a mac and have built it and sent the file over. They are are saying that “it is .app but it can’t be opened”, and I do not know what to do from this point. Any advice?

Make sure to only move “Assets”, “Packages”, “Project Settings” folders. Don’t move the “Library” folder.

If you built it on Windows, it’s likely the executable bit isn’t set when extracted on a Mac. Try doing “chmod +x <appname.app>/Contents/MacOS/” (on Mac side).

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I’ve found it helps to zip the folder up before sending it anywhere, then unzipping it on the Mac.