A build that usually takes 40 minutes has been running for 2 hours and 45 minutes. I just stopped it, since it may just keep going incurring the build per minute costs indefinitely.
Log doesn’t indicate any issues – last lines are:
[2023-09-11T13:53:59Z - Unity] [Licensing::Client] Successfully resolved entitlements
[2023-09-11T13:54:04Z - Unity] Native extension for UWP target not found
[2023-09-11T13:54:04Z - Unity] Native extension for LinuxStandalone target not found
[2023-09-11T13:54:04Z - Unity] Native extension for WindowsStandalone target not found
[2023-09-11T13:54:04Z - Unity] Native extension for iOS target not found
[2023-09-11T13:54:04Z - Unity] Native extension for Android target not found
[2023-09-11T13:54:04Z - Unity] Native extension for WebGL target not found
[2023-09-11T13:54:04Z - Unity] Refreshing native plugins compatible for Editor in 234.09 ms, found 4 plugins.
[2023-09-11T13:54:04Z - Unity] Preloading 0 native plugins for Editor in 0.00 ms.
[warning] Build was canceled
