Building from Unity into XCode to deploy onto the iPhone


Just wanted to see if anyone else had this sort of problem where when i build and run from unity, it builds an XCode project and then when i click run it will give me an extreme amount of errors. I have tried searching for a simple guide on how to actually deploy onto the iphone but i have not had any luck, any tips?

Scrap this question, i was just being a tit and not realising what i was attempting to deploy to -.-