Thank you very much!
I didn’t thought of that, I just set the “android-ndk-r16b” folder as the NDK folder in Unity but that wasn’t enough!
In the meantime, I have upgraded my project to Unity 2019.3.0f1 hoping that it would fix the issue with il2cpp.exe, but in fact Unity 2019.3.0f1 is having the exact same issue as 2019.2.15 but with folder “android-ndk-r19” instead.
Moving all the contents of “C:\Program Files\Unity\Hub\Editor\2019.3.0f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\android-ndk-r19”
to “C:\Program Files\Unity\Hub\Editor\2019.3.0f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK”
Fixes it.
Sadly, I’m having other il2cpp build errors not related to the NDK folder with Unity 2019.3.0f1 that I couldn’t fix.
Building with Mono works fine, but is limited to 32bit builds.
IL2CPP builds fails both on 32 and 64bit builds with the same error.
Any help on this is very much appreciated:
Failed running C:\Program Files\Unity\Hub\Editor\2019.3.0f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARMv7" --configuration="Release" --outputpath="C:\UnityProjects\game\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.so" --cachedirectory="C:\UnityProjects\game\Assets\..\Library\il2cpp_android_armeabi-v7a/il2cpp_cache" --additional-include-directories="C:/Program Files/Unity/Hub/Editor/2019.3.0f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="C:/Program Files/Unity/Hub/Editor/2019.3.0f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\libil2cpp/include" --tool-chain-path="C:/Program Files/Unity/Hub/Editor/2019.3.0f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK" --incremental-g-c-time-slice=3 --profiler-report --map-file-parser="C:/Program Files/Unity/Hub/Editor/2019.3.0f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --directory=C:/UnityProjects/game/Temp/StagingArea/assets/bin/Data/Managed --generatedcppdir=C:/UnityProjects/game/Temp/StagingArea/Il2Cpp/il2cppOutput
stdout:
Building libil2cpp.so with AndroidToolChain
Output directory: C:\UnityProjects\game\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a
Cache directory: C:\UnityProjects\game\Library\il2cpp_android_armeabi-v7a\il2cpp_cache
il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: C:\UnityProjects\game\Temp\StagingArea\Il2Cpp\il2cppOutput\Mad2D.cpp:34969:15: error: no matching function for call to 'Object_op_Implicit_m8B2A44B4B1406ED346D1AE6D962294FD58D0D534'
bool L_31 = Object_op_Implicit_m8B2A44B4B1406ED346D1AE6D962294FD58D0D534(L_30, /*hidden argument*/NULL);
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
C:\UnityProjects\game\Temp\StagingArea\Il2Cpp\il2cppOutput\Mad2D.cpp:14913:41: note: candidate function not viable: no known conversion from 'GUITexture_t1679093D89FD7E758DB296145046F8BB10DB7E51 *' to 'Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 *' for 1st argument
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Implicit_m8B2A44B4B1406ED346D1AE6D962294FD58D0D534 (Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 * ___exists0, const RuntimeMethod* method);
^
C:\UnityProjects\game\Temp\StagingArea\Il2Cpp\il2cppOutput\Mad2D.cpp:34993:15: error: no matching function for call to 'Object_op_Implicit_m8B2A44B4B1406ED346D1AE6D962294FD58D0D534'
bool L_38 = Object_op_Implicit_m8B2A44B4B1406ED346D1AE6D962294FD58D0D534(L_37, /*hidden argument*/NULL);
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
C:\UnityProjects\game\Temp\StagingArea\Il2Cpp\il2cppOutput\Mad2D.cpp:14913:41: note: candidate function not viable: no known conversion from 'GUIText_t8C9642311EE384C7674771DDF6AB9F222CA1AE1D *' to 'Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 *' for 1st argument
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Implicit_m8B2A44B4B1406ED346D1AE6D962294FD58D0D534 (Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 * ___exists0, const RuntimeMethod* method);
^
C:\UnityProjects\game\Temp\StagingArea\Il2Cpp\il2cppOutput\Mad2D.cpp:35195:15: error: no matching function for call to 'Object_op_Implicit_m8B2A44B4B1406ED346D1AE6D962294FD58D0D534'
bool L_91 = Object_op_Implicit_m8B2A44B4B1406ED346D1AE6D962294FD58D0D534(L_90, /*hidden argument*/NULL);
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
C:\UnityProjects\game\Temp\StagingArea\Il2Cpp\il2cppOutput\Mad2D.cpp:14913:41: note: candidate function not viable: no known conversion from 'GUITexture_t1679093D89FD7E758DB296145046F8BB10DB7E51 *' to 'Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 *' for 1st argument
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Implicit_m8B2A44B4B1406ED346D1AE6D962294FD58D0D534 (Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 * ___exists0, const RuntimeMethod* method);
^
C:\UnityProjects\game\Temp\StagingArea\Il2Cpp\il2cppOutput\Mad2D.cpp:35217:15: error: no matching function for call to 'Object_op_Implicit_m8B2A44B4B1406ED346D1AE6D962294FD58D0D534'
bool L_97 = Object_op_Implicit_m8B2A44B4B1406ED346D1AE6D962294FD58D0D534(L_96, /*hidden argument*/NULL);
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
C:\UnityProjects\game\Temp\StagingArea\Il2Cpp\il2cppOutput\Mad2D.cpp:14913:41: note: candidate function not viable: no known conversion from 'GUIText_t8C9642311EE384C7674771DDF6AB9F222CA1AE1D *' to 'Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 *' for 1st argument
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Implicit_m8B2A44B4B1406ED346D1AE6D962294FD58D0D534 (Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 * ___exists0, const RuntimeMethod* method);
^
C:\UnityProjects\game\Temp\StagingArea\Il2Cpp\il2cppOutput\Mad2D.cpp:40011:14: error: no matching function for call to 'Object_op_Implicit_m8B2A44B4B1406ED346D1AE6D962294FD58D0D534'
bool L_1 = Object_op_Implicit_m8B2A44B4B1406ED346D1AE6D962294FD58D0D534(L_0, /*hidden argument*/NULL);
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
C:\UnityProjects\game\Temp\StagingArea\Il2Cpp\il2cppOutput\Mad2D.cpp:14913:41: note: candidate function not viable: no known conversion from 'GUITexture_t1679093D89FD7E758DB296145046F8BB10DB7E51 *' to 'Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 *' for 1st argument
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Implicit_m8B2A44B4B1406ED346D1AE6D962294FD58D0D534 (Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 * ___exists0, const RuntimeMethod* method);
^
C:\UnityProjects\game\Temp\StagingArea\Il2Cpp\il2cppOutput\Mad2D.cpp:40040:15: error: no matching function for call to 'Object_op_Implicit_m8B2A44B4B1406ED346D1AE6D962294FD58D0D534'
bool L_11 = Object_op_Implicit_m8B2A44B4B1406ED346D1AE6D962294FD58D0D534(L_10, /*hidden argument*/NULL);
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
C:\UnityProjects\game\Temp\StagingArea\Il2Cpp\il2cppOutput\Mad2D.cpp:14913:41: note: candidate function not viable: no known conversion from 'GUIText_t8C9642311EE384C7674771DDF6AB9F222CA1AE1D *' to 'Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 *' for 1st argument
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Implicit_m8B2A44B4B1406ED346D1AE6D962294FD58D0D534 (Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 * ___exists0, const RuntimeMethod* method);
^
C:\UnityProjects\game\Temp\StagingArea\Il2Cpp\il2cppOutput\Mad2D.cpp:44047:15: error: no matching function for call to 'Object_op_Implicit_m8B2A44B4B1406ED346D1AE6D962294FD58D0D534'
bool L_61 = Object_op_Implicit_m8B2A44B4B1406ED346D1AE6D962294FD58D0D534(L_60, /*hidden argument*/NULL);
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
C:\UnityProjects\game\Temp\StagingArea\Il2Cpp\il2cppOutput\Mad2D.cpp:14913:41: note: candidate function not viable: no known conversion from 'GUITexture_t1679093D89FD7E758DB296145046F8BB10DB7E51 *' to 'Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 *' for 1st argument
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Implicit_m8B2A44B4B1406ED346D1AE6D962294FD58D0D534 (Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 * ___exists0, const RuntimeMethod* method);
^
C:\UnityProjects\game\Temp\StagingArea\Il2Cpp\il2cppOutput\Mad2D.cpp:44067:15: error: no matching function for call to 'Object_op_Implicit_m8B2A44B4B1406ED346D1AE6D962294FD58D0D534'
bool L_66 = Object_op_Implicit_m8B2A44B4B1406ED346D1AE6D962294FD58D0D534(L_65, /*hidden argument*/NULL);
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
C:\UnityProjects\game\Temp\StagingArea\Il2Cpp\il2cppOutput\Mad2D.cpp:14913:41: note: candidate function not viable: no known conversion from 'GUIText_t8C9642311EE384C7674771DDF6AB9F222CA1AE1D *' to 'Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 *' for 1st argument
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Implicit_m8B2A44B4B1406ED346D1AE6D962294FD58D0D534 (Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 * ___exists0, const RuntimeMethod* method);
^
C:\UnityProjects\game\Temp\StagingArea\Il2Cpp\il2cppOutput\Mad2D.cpp:44169:15: error: no matching function for call to 'Object_op_Implicit_m8B2A44B4B1406ED346D1AE6D962294FD58D0D534'
bool L_96 = Object_op_Implicit_m8B2A44B4B1406ED346D1AE6D962294FD58D0D534(L_95, /*hidden argument*/NULL);
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
C:\UnityProjects\game\Temp\StagingArea\Il2Cpp\il2cppOutput\Mad2D.cpp:14913:41: note: candidate function not viable: no known conversion from 'GUITexture_t1679093D89FD7E758DB296145046F8BB10DB7E51 *' to 'Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 *' for 1st argument
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Implicit_m8B2A44B4B1406ED346D1AE6D962294FD58D0D534 (Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 * ___exists0, const RuntimeMethod* method);
^
C:\UnityProjects\game\Temp\StagingArea\Il2Cpp\il2cppOutput\Mad2D.cpp:44189:16: error: no matching function for call to 'Object_op_Implicit_m8B2A44B4B1406ED346D1AE6D962294FD58D0D534'
bool L_101 = Object_op_Implicit_m8B2A44B4B1406ED346D1AE6D962294FD58D0D534(L_100, /*hidden argument*/NULL);
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
C:\UnityProjects\game\Temp\StagingArea\Il2Cpp\il2cppOutput\Mad2D.cpp:14913:41: note: candidate function not viable: no known conversion from 'GUIText_t8C9642311EE384C7674771DDF6AB9F222CA1AE1D *' to 'Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 *' for 1st argument
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Implicit_m8B2A44B4B1406ED346D1AE6D962294FD58D0D534 (Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 * ___exists0, const RuntimeMethod* method);
^
C:\UnityProjects\game\Temp\StagingArea\Il2Cpp\il2cppOutput\Mad2D.cpp:46855:15: error: no matching function for call to 'Object_op_Implicit_m8B2A44B4B1406ED346D1AE6D962294FD58D0D534'
bool L_28 = Object_op_Implicit_m8B2A44B4B1406ED346D1AE6D962294FD58D0D534(L_27, /*hidden argument*/NULL);
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
C:\UnityProjects\game\Temp\StagingArea\Il2Cpp\il2cppOutput\Mad2D.cpp:14913:41: note: candidate function not viable: no known conversion from 'GUITexture_t1679093D89FD7E758DB296145046F8BB10DB7E51 *' to 'Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 *' for 1st argument
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Implicit_m8B2A44B4B1406ED346D1AE6D962294FD58D0D534 (Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 * ___exists0, const RuntimeMethod* method);
^
C:\UnityProjects\game\Temp\StagingArea\Il2Cpp\il2cppOutput\Mad2D.cpp:46885:15: error: no matching function for call to 'Object_op_Implicit_m8B2A44B4B1406ED346D1AE6D962294FD58D0D534'
bool L_38 = Object_op_Implicit_m8B2A44B4B1406ED346D1AE6D962294FD58D0D534(L_37, /*hidden argument*/NULL);
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
C:\UnityProjects\game\Temp\StagingArea\Il2Cpp\il2cppOutput\Mad2D.cpp:14913:41: note: candidate function not viable: no known conversion from 'GUIText_t8C9642311EE384C7674771DDF6AB9F222CA1AE1D *' to 'Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 *' for 1st argument
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Implicit_m8B2A44B4B1406ED346D1AE6D962294FD58D0D534 (Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 * ___exists0, const RuntimeMethod* method);
^
C:\UnityProjects\game\Temp\StagingArea\Il2Cpp\il2cppOutput\Mad2D.cpp:47131:16: error: no matching function for call to 'Object_op_Implicit_m8B2A44B4B1406ED346D1AE6D962294FD58D0D534'
bool L_131 = Object_op_Implicit_m8B2A44B4B1406ED346D1AE6D962294FD58D0D534(L_130, /*hidden argument*/NULL);
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
C:\UnityProjects\game\Temp\StagingArea\Il2Cpp\il2cppOutput\Mad2D.cpp:14913:41: note: candidate function not viable: no known conversion from 'GUITexture_t1679093D89FD7E758DB296145046F8BB10DB7E51 *' to 'Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 *' for 1st argument
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Implicit_m8B2A44B4B1406ED346D1AE6D962294FD58D0D534 (Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 * ___exists0, const RuntimeMethod* method);
^
C:\UnityProjects\game\Temp\StagingArea\Il2Cpp\il2cppOutput\Mad2D.cpp:47155:16: error: no matching function for call to 'Object_op_Implicit_m8B2A44B4B1406ED346D1AE6D962294FD58D0D534'
bool L_138 = Object_op_Implicit_m8B2A44B4B1406ED346D1AE6D962294FD58D0D534(L_137, /*hidden argument*/NULL);
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
C:\UnityProjects\game\Temp\StagingArea\Il2Cpp\il2cppOutput\Mad2D.cpp:14913:41: note: candidate function not viable: no known conversion from 'GUIText_t8C9642311EE384C7674771DDF6AB9F222CA1AE1D *' to 'Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 *' for 1st argument
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Implicit_m8B2A44B4B1406ED346D1AE6D962294FD58D0D534 (Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 * ___exists0, const RuntimeMethod* method);
^
14 errors generated.
Invocation was: Executable: "C:\Program Files\Unity\Hub\Editor\2019.3.0f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++"
Arguments: -DNET_4_0 -DUNITY_AOT -DIL2CPP_MONO_DEBUGGER_DISABLED -DGC_NOT_DLL -DRUNTIME_IL2CPP -DIL2CPP_ENABLE_WRITE_BARRIERS=1 -DIL2CPP_INCREMENTAL_TIME_SLICE=3 -DLINUX -DANDROID -DPLATFORM_ANDROID -D__linux__ -D__STDC_FORMAT_MACROS -I"C:\Program Files\Unity\Hub\Editor\2019.3.0f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\bdwgc\include" -I"C:\Program Files\Unity\Hub\Editor\2019.3.0f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\libil2cpp\include" -I"C:\Program Files\Unity\Hub\Editor\2019.3.0f1\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\Unity\Hub\Editor\2019.3.0f1\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\Unity\Hub\Editor\2019.3.0f1\Editor\Data\il2cpp\external\bdwgc\include" -I"C:\Program Files\Unity\Hub\Editor\2019.3.0f1\Editor\Data\il2cpp\external\xxHash" -I"C:\UnityProjects\game\Temp\StagingArea\Il2Cpp\il2cppOutput" -I"." -c -g -DNDEBUG -fexceptions -fno-limit-debug-info -fdata-sections -ffunction-sections -Wa,--noexecstack -fno-rtti -std=c++11 -fno-strict-aliasing -fvisibility=hidden -fvisibility-inlines-hidden -fno-strict-overflow -fno-addrsig -fPIC -Os -stdlib=libc++ -target armv7-linux-androideabi19 -D__ANDROID_API__=19 -march=armv7-a -mfloat-abi=softfp -mfpu=neon-fp16 -Wno-unused-value "C:\UnityProjects\game\Temp\StagingArea\Il2Cpp\il2cppOutput\Mad2D.cpp" -o "C:/UnityProjects/game/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/BAAFB89159C18ED7F83776CF5415FDF0.o"
en Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
en Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatist<message truncated>
Exception: C:\Program Files\Unity\Hub\Editor\2019.3.0f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe did not run properly!
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at <3b74787e58694cdda2c241162159b3b7>:0)
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at <3b74787e58694cdda2c241162159b3b7>:0)
UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String workingDirectory) (at <3b74787e58694cdda2c241162159b3b7>:0)
UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at <3b74787e58694cdda2c241162159b3b7>:0)
UnityEditorInternal.IL2CPPBuilder.Run () (at <3b74787e58694cdda2c241162159b3b7>:0)
UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at <3b74787e58694cdda2c241162159b3b7>:0)
UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <5b6dae0b592a492ba620e07746542d5c>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <5b6dae0b592a492ba620e07746542d5c>:0)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <5b6dae0b592a492ba620e07746542d5c>:0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <5b6dae0b592a492ba620e07746542d5c>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <3b74787e58694cdda2c241162159b3b7>:0)
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler()
As a side note, upgrading my current project from 2019.2.15 to 2019.3.0f1 has been quite a nightmare, with LOTS of issues with Unity packages not migrating smoothly, scripts not compiling because of other unresolved issues and bizarre errors related to Unity.UI that have forced me to manually delete the packages cache, remove some Unity packages and reinstall them later when the upgrading process ended.
In the end it’s working, but don’t expect a smooth upgrade AT ALL…