I’m trying to develop a game with an explosion, I used unity’s particle pack explosion. To make the game lighter (because it is for Oculus quest 2), I used the ASTC mode in texture compression, however the textures of the explosion are not showing in the build
Can anyone explain why this happens?
Maybe attattch logcat to see any errors?
Does this just happen with ASTC or also other compression? You make it sound like its just with ASTC
Just happen with ASTC. Now I noticed that sometimes the textures of the explosion are even appearing, and other times they don’t appear.
Oh that’s weird. Is your Unity version up to date? (Latest version of your yearly release)
If so, file a bug report so it can be fixed.
For a workaround maybe play around with the compression settings on the textures themselves?