Building iOS asset bundles on Windows

I know it currently isn’t supported (and my guess is it will never be), but I read someone mention he had a work around that made it work. Does anyone know of a work around to make it so we don’t have to put a Mac in our pipeline?

Note: I do not want to create an iOS app on Windows, I want to create the iOS asset bundles on Windows.

Um, if you are creating asset bundles for the iOS then you have an app for the iOS. So you’ll already have a Mac in your pipeline. Just use that to make the iOS asset bundles.

yes, i wish this exist to end the nightmare named crossplatform.