Building level assetbundles - error

I’ve built a menuitem script to generate streamed level assetbundles from the currently open scene (script below). It worked once but now I get “Error building Player: Failed to move streamed scene file to ‘/Assets/New Resource.unity3d’.” whenever I try to build a bundle. How do I resolve this? Unity crashed at one stage while I was testing this script - is that related?

I’m on unity 4 pro.

Garrett

using UnityEngine;
using UnityEditor;
using System.Collections;
using System.IO;

public class ExportLevelAssetBundles
{

	[MenuItem("Assets/Build Level AssetBundle from Open Level")]
	
	static void ExportResource ()
	{
		//bring up save panel to get path and file name
		string path = EditorUtility.SaveFilePanel("Save Resource", "", "New Resource", "unity3d");
		
		//if there is a path
		if (path.Length != 0)
		{	
			//for testing, show the chosen path
			//Debug.Log(path);

			//get the current application pathway and split it into an array by forward slashes
			string[] s = Application.dataPath.Split('/');
			
			//the project name is two forward slashes back from the end of the array
			string projectName = s[s.Length - 2];
			//Debug.Log("project = " + projectName);

			//get the position of the project name in the path chosen in savefilepanel
			int offset = path.IndexOf(projectName);
			
			//if offset does not return -1 (i.e. no position)
			if (offset != -1)
			{
				//add the length of the project name to the offset
				offset = offset + projectName.Length;
				
				//slice the path into a shortened relative path with the filename
				string shortenedpath = path.Substring(offset, path.Length - offset);			
				Debug.Log(shortenedpath);			

				//use an ampty levels array to build the currently open scene
				string[] levels = new string[] {};

				//build a streamed scene at the choosen location
				BuildPipeline.BuildPlayer (levels, shortenedpath, BuildTarget.WebPlayer, BuildOptions.BuildAdditionalStreamedScenes);				
			}
			else
			{
				//if no offset the user is trying to export outside the current project path
				Debug.Log("You must export to a location in the current projects path.");	
			}
		}
	}	
}

Hi! I’m having the same problem.
Did you have any success solving it?
Would be really nice if you could share your findings.

Regards,
Alex

You just necro’d this topic from a year ago, and this user hasn’t posted since November.

And so it means that he had enough time to find the solution and might be willing to share it with others.
I suspect that If two people got the same problem other people may happen into the same trouble too.