Building level - vertices and performance

I’m building a level in Blender for use with an iphone game - i’m sure less vertices mean better performance, but what is the highest amount of vertices I could use before noticing a decrease in gameplay/smooth gameplay?

Depends on what model you’re targeting, plus there are a bunch of other factors. (Fill rate, for example…you could have only a relatively few vertices that draw a bunch of large transparent planes, and kill the framerate, whereas having 10X the vertices drawing smaller solid objects would be a lot smoother.) The only way to get a good answer is to make a test build on the lowest-end device you think you want to support.

–Eric

as said eric,

in my experience, i almost have better result using lot of vertices with no or very very few transparent stuff, than the opposite, and on device like ipad1 or iphone 4g in hd, it is quite obvious.

but yes for all those consideration, your best bet is to do some stress test yourself and make some measuring.
there is no real standard about this, it all depending of the nature of your game and what you put in it and how