I have a copy of Maya 2011 that I plan to use to make assets for a game I want to build in Unity. The game is a first person perspective and takes place entirely indoors which means I have to build rooms and hallways and such. So my question is which approach is generally considered “easier” or “best” when it comes to Unity and Maya:
- Model each of the Unity scenes in Maya, each consisting of multiple rooms and hallways. Then simply put each of these in a scene with the logic.
- Model rooms and hallways in Maya, then build each level in Unity from these building blocks.
My main thoughts on this are that #2 would be easier from the Maya perspective, but might be harder to line everything up in Unity. Has anyone used Maya with Unity to build indoor levels and have any advice for this undertaking? Any resources I should read to help me out on this one?
Thanks!