Hi all,
Im new to Unity and having come across from Cocos2d/Box2d on iOS am familiar with building levels in Tiled (.TMX).
I am having trouble working out a quick/intuitive way of building levels in Unity. So far I have been creating gameobjects for walls - adding a collider, and carefully moving them into place - however this process takes ages and feels very clunky.
I must be missing something here, as it would take days to build a level like this, opposed to minutes in something like Tiled.
Can anyone point me in the right direction on how to best approach building 2d levels/scenes?
Thanks!