Building Library/Bee/artifacts/WinPlayerBuildProgram/AsyncPluginsFromLinker failed with output:

I’m not sure if I’m in the right place, but I got this error when trying to run a github action workflow to build my unity game for standalone windows.

It was working until it suddenly stopped. Building it from unity returns no errors.

Workflow:

name: Build project

on: push

jobs:
buildForAllSupportedPlatforms:
name: Build for ${{ matrix.targetPlatform }}
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
targetPlatform:

  • StandaloneWindows64 # Build a Windows 64-bit standalone.

steps:

  • uses: actions/checkout@v4
    with:
    fetch-depth: 0
    lfs: true

  • uses: actions/cache@v4
    with:
    path: Library
    key: Library-${{ matrix.targetPlatform }}
    restore-keys: Library-

  • uses: game-ci/unity-builder@v4
    env:
    UNITY_LICENSE: {{ secrets.UNITY_LICENSE }} UNITY_EMAIL: {{ secrets.UNITY_EMAIL }}
    UNITY_PASSWORD: {{ secrets.UNITY_PASSWORD }} with: targetPlatform: {{ matrix.targetPlatform }}

  • uses: actions/upload-artifact@v4
    with:
    name: Build-{{ matrix.targetPlatform }} path: build/{{ matrix.targetPlatform }}

Errors:

Error: Library/Bee/artifacts/WinPlayerBuildProgram/AsyncPluginsFromLinker: Burst internal compiler error: System.IO.FileNotFoundException: Could not find file “/github/workspace/Library/BurstCache/Windows-Intel/Objects/dfbc601c54cb4efc9ee6b92a4de87d77.bc”
8351UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions)
8352UnityBuilderAction.Builder:BuildProject () (at Assets/Editor/Editor/UnityBuilderAction/Builder.cs:82)
8353
8354Library/Bee/artifacts/WinPlayerBuildProgram/AsyncPluginsFromLinker: Burst internal compiler error: System.IO.FileNotFoundException: Could not find file “/github/workspace/Library/BurstCache/Windows-Intel/Objects/dfbc601c54cb4efc9ee6b92a4de87d77.bc”
8355UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)
8356UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[ ])
8357UnityEngine.Logger:Log (UnityEngine.LogType,object)
8358UnityEngine.Debug:LogError (object)
8359UnityEditor.Modules.BeeBuildPostprocessor:smile:efaultResultProcessor (Bee.BinLog.NodeFinishedMessage,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Modules/BeeBuildPostprocessor.cs:525)
8360UnityEditor.Modules.BeeBuildPostprocessor:ReportBuildResults () (at /home/bokken/build/output/unity/unity/Editor/Mono/Modules/BeeBuildPostprocessor.cs:548)
8361UnityEditor.Modules.BeeBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs) (at /home/bokken/build/output/unity/unity/Editor/Mono/Modules/BeeBuildPostprocessor.cs:706)
8362UnityEditor.Modules.DefaultBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs,UnityEditor.BuildProperties&) (at /home/bokken/build/output/unity/unity/Editor/Mono/Modules/DefaultBuildPostprocessor.cs:30)
8363UnityEditor.WindowsStandalone.WinPlayerPostProcessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs,UnityEditor.BuildProperties&)
8364UnityEditor.PostprocessBuildPlayer:Postprocess (UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,string,string,string,int,int,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport) (at /home/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:370)
8365UnityEditor.BuildPipeline:BuildPlayerInternal (string[ ],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[ ]) (at /home/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline.bindings.cs:510)
8366UnityEditor.BuildPipeline:BuildPlayer (string[ ],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[ ]) (at /home/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline.bindings.cs:375)
8367UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) (at /home/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline.bindings.cs:339)
8368UnityBuilderAction.Builder:BuildProject () (at Assets/Editor/Editor/UnityBuilderAction/Builder.cs:82)
8369
8370(Filename: /home/bokken/build/output/unity/unity/Editor/Mono/Modules/BeeBuildPostprocessor.cs Line: 525)
8371
8372
8373Error: Building Library/Bee/artifacts/WinPlayerBuildProgram/AsyncPluginsFromLinker failed with output:
8374UnityEditor.Build.BuildFailedException: Burst compiler (1.8.13) failed running
8375
8376stdout:
8377Starting 1 library requests
8378Error: Burst internal compiler error: System.IO.FileNotFoundException: Could not find file “/github/workspace/Library/BurstCache/Windows-Intel/Objects/dfbc601c54cb4efc9ee6b92a4de87d77.bc”
8379File name: ‘/github/workspace/Library/BurstCache/Windows-Intel/Objects/dfbc601c54cb4efc9ee6b92a4de87d77.bc’
8380 at System.IO.FileStream…ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <1df3ce0927344b138ecd33bb27f3b986>:0
8381 at System.IO.FileStream…ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize) [0x00000] in <1df3ce0927344b138ecd33bb27f3b986>:0
8382 at (wrapper remoting-invoke-with-check) System.IO.FileStream…ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
8383 at System.IO.File.ReadAllBytes (System.String path) [0x00000] in <1df3ce0927344b138ecd33bb27f3b986>:0
8384 at Burst.Compiler.IL.Aot.AotModule.ReadFromDisk (Burst.Backend.Context context) [0x00013] in :0
8385 at Burst.Compiler.IL.Server.LibraryCompiler.LoadMethodsFromDisk (Burst.Compiler.IL.NativeCompiler nativeCompiler, Burst.Compiler.IL.Aot.AotCompilerOptions defaultOptions, Burst.Compiler.IL.Aot.AotModuleGroup aotModuleGroup, System.Collections.Generic.IEnumerable1[T] methodLinkNames, System.String objectDirectory, System.String objectFileExtension, System.Boolean fromCache, System.Boolean isMultiCpu, System.Collections.Generic.Dictionary2[TKey,TValue] methodReferences, System.Collections.Generic.Dictionary2[TKey,TValue] perMethodObjectFileLocks) [0x00103] in <fecc8b90ec9549a294c4d6f8c000ff99>:0 [8386](https://github.com/meta-ufba/Interceptadores/actions/runs/9169631127/job/25210404116#step:4:8387) at Burst.Compiler.IL.Server.LibraryCompiler.LinkAndFinalize (Burst.Compiler.IL.Server.CompilationJob request, Burst.Compiler.IL.Server.SharedLibraryCompilationState sharedState, System.Int32 methodGroupIndex, Burst.Compiler.IL.NativeCompiler nativeCompiler, Burst.Compiler.IL.Aot.AotCompilerOptions defaultOptions, Burst.Compiler.IL.Aot.AotModuleGroup aotModuleGroup) [0x0035e] in <fecc8b90ec9549a294c4d6f8c000ff99>:0 [8387](https://github.com/meta-ufba/Interceptadores/actions/runs/9169631127/job/25210404116#step:4:8388)stderr: [8388](https://github.com/meta-ufba/Interceptadores/actions/runs/9169631127/job/25210404116#step:4:8389) [8389](https://github.com/meta-ufba/Interceptadores/actions/runs/9169631127/job/25210404116#step:4:8390) at Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Boolean unreliableExitCode) [0x00224] in ./Library/PackageCache/com.unity.burst@1.8.13/Editor/BurstAotCompiler.cs:1943 [8390](https://github.com/meta-ufba/Interceptadores/actions/runs/9169631127/job/25210404116#step:4:8391) at Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) [0x00065] in ./Library/PackageCache/com.unity.burst@1.8.13/Editor/BurstAotCompiler.cs:1812 [8391](https://github.com/meta-ufba/Interceptadores/actions/runs/9169631127/job/25210404116#step:4:8392) at Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunManagedProgram (System.String exe, System.String args, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) [0x00000] in ./Library/PackageCache/com.unity.burst@1.8.13/Editor/BurstAotCompiler.cs:1777 [8392](https://github.com/meta-ufba/Interceptadores/actions/runs/9169631127/job/25210404116#step:4:8393) at Unity.Burst.Editor.BurstAotCompiler.OnPostBuildPlayerScriptDLLsImpl (Unity.Burst.Editor.BurstAotCompiler+BurstAOTSettings settings, UnityEditor.Compilation.Assembly[ ] playerAssemblies) [0x00982] in ./Library/PackageCache/com.unity.burst@1.8.13/Editor/BurstAotCompiler.cs:886 [8393](https://github.com/meta-ufba/Interceptadores/actions/runs/9169631127/job/25210404116#step:4:8394) at Unity.Burst.Editor.BurstAOTCompilerPostprocessor.DoGenerate (UnityEditor.Compilation.Assembly[ ] assemblies) [0x00013] in ./Library/PackageCache/com.unity.burst@1.8.13/Editor/BurstAotCompiler.cs:332 [8394](https://github.com/meta-ufba/Interceptadores/actions/runs/9169631127/job/25210404116#step:4:8395) at Unity.Burst.Editor.BurstAOTCompilerPostprocessor.GenerateNativePluginsForAssemblies (UnityEditor.Build.IGenerateNativePluginsForAssemblies+GenerateArgs args) [0x0007d] in ./Library/PackageCache/com.unity.burst@1.8.13/Editor/BurstAotCompiler.cs:185 [8395](https://github.com/meta-ufba/Interceptadores/actions/runs/9169631127/job/25210404116#step:4:8396) at UnityEditor.Modules.BeeBuildPostprocessor.GenerateNativePluginsForAssemblies (PlayerBuildProgramLibrary.Data.GenerateNativePluginsForAssembliesArgs args) [0x00050] in /home/bokken/build/output/unity/unity/Editor/Mono/Modules/BeeBuildPostprocessor.cs:612 [8396](https://github.com/meta-ufba/Interceptadores/actions/runs/9169631127/job/25210404116#step:4:8397) at Bee.BeeDriver.BuildRequest+<>c__DisplayClass63_01[T].b__0 (System.Object o) [0x00000] in /home/bokken/build/output/unity/unity/Tools/Bee/Bee.BeeDriver2/BuildRequest.cs:66
8397 at Bee.BeeDriver.BeeDriver_RunBackend+<>c__DisplayClass1_0.b__0 () [0x00000] in /home/bokken/build/output/unity/unity/Tools/Bee/Bee.BeeDriver2/BeeDriver_RunBackend.cs:88
8398 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in :0
8399 at System.Threading.Tasks.Task.Execute () [0x00000] in :0
8400— End of stack trace from previous location where exception was thrown —
8401
8402 at Bee.BeeDriver.BeeDriver_RunBackend.ProcessRPCRequest (Bee.BinLog.RPCActionMessage msg, Bee.BeeDriver.BuildRequest+RPCCallback rpcCallback, IPCConnection ipcConnection, System.Threading.Tasks.Task writePipeConnectionTask, Bee.BeeDriver.InternalState state) [0x000ba] in /home/bokken/build/output/unity/unity/Tools/Bee/Bee.BeeDriver2/BeeDriver_RunBackend.cs:88
8403UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions)
8404UnityBuilderAction.Builder:BuildProject () (at Assets/Editor/Editor/UnityBuilderAction/Builder.cs:82)
8405
8406Building Library/Bee/artifacts/WinPlayerBuildProgram/AsyncPluginsFromLinker failed with output:
8407UnityEditor.Build.BuildFailedException: Burst compiler (1.8.13) failed running
8408
8409stdout:
8410Starting 1 library requests
8411Error: Burst internal compiler error: System.IO.FileNotFoundException: Could not find file “/github/workspace/Library/BurstCache/Windows-Intel/Objects/dfbc601c54cb4efc9ee6b92a4de87d77.bc”
8412File name: ‘/github/workspace/Library/BurstCache/Windows-Intel/Objects/dfbc601c54cb4efc9ee6b92a4de87d77.bc’
8413 at System.IO.FileStream…ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <1df3ce0927344b138ecd33bb27f3b986>:0
8414 at System.IO.FileStream…ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize) [0x00000] in <1df3ce0927344b138ecd33bb27f3b986>:0
8415 at (wrapper remoting-invoke-with-check) System.IO.FileStream…ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
8416 at System.IO.File.ReadAllBytes (System.String path) [0x00000] in <1df3ce0927344b138ecd33bb27f3b986>:0
8417 at Burst.Compiler.IL.Aot.AotModule.ReadFromDisk (Burst.Backend.Context context) [0x00013] in :0
8418 at Burst.Compiler.IL.Server.LibraryCompiler.LoadMethodsFromDisk (Burst.Compiler.IL.NativeCompiler nativeCompiler, Burst.Compiler.IL.Aot.AotCompilerOptions defaultOptions, Burst.Compiler.IL.Aot.AotModuleGroup aotModuleGroup, System.Collections.Generic.IEnumerable1[T] methodLinkNames, System.String objectDirectory, System.String objectFileExtension, System.Boolean fromCache, System.Boolean isMultiCpu, System.Collections.Generic.Dictionary2[TKey,TValue] methodReferences, System.Collections.Generic.Dictionary2[TKey,TValue] perMethodObjectFileLocks) [0x00103] in <fecc8b90ec9549a294c4d6f8c000ff99>:0 [8419](https://github.com/meta-ufba/Interceptadores/actions/runs/9169631127/job/25210404116#step:4:8420) at Burst.Compiler.IL.Server.LibraryCompiler.LinkAndFinalize (Burst.Compiler.IL.Server.CompilationJob request, Burst.Compiler.IL.Server.SharedLibraryCompilationState sharedState, System.Int32 methodGroupIndex, Burst.Compiler.IL.NativeCompiler nativeCompiler, Burst.Compiler.IL.Aot.AotCompilerOptions defaultOptions, Burst.Compiler.IL.Aot.AotModuleGroup aotModuleGroup) [0x0035e] in <fecc8b90ec9549a294c4d6f8c000ff99>:0 [8420](https://github.com/meta-ufba/Interceptadores/actions/runs/9169631127/job/25210404116#step:4:8421)stderr: [8421](https://github.com/meta-ufba/Interceptadores/actions/runs/9169631127/job/25210404116#step:4:8422) [8422](https://github.com/meta-ufba/Interceptadores/actions/runs/9169631127/job/25210404116#step:4:8423) at Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Boolean unreliableExitCode) [0x00224] in ./Library/PackageCache/com.unity.burst@1.8.13/Editor/BurstAotCompiler.cs:1943 [8423](https://github.com/meta-ufba/Interceptadores/actions/runs/9169631127/job/25210404116#step:4:8424) at Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) [0x00065] in ./Library/PackageCache/com.unity.burst@1.8.13/Editor/BurstAotCompiler.cs:1812 [8424](https://github.com/meta-ufba/Interceptadores/actions/runs/9169631127/job/25210404116#step:4:8425) at Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunManagedProgram (System.String exe, System.String args, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) [0x00000] in ./Library/PackageCache/com.unity.burst@1.8.13/Editor/BurstAotCompiler.cs:1777 [8425](https://github.com/meta-ufba/Interceptadores/actions/runs/9169631127/job/25210404116#step:4:8426) at Unity.Burst.Editor.BurstAotCompiler.OnPostBuildPlayerScriptDLLsImpl (Unity.Burst.Editor.BurstAotCompiler+BurstAOTSettings settings, UnityEditor.Compilation.Assembly[ ] playerAssemblies) [0x00982] in ./Library/PackageCache/com.unity.burst@1.8.13/Editor/BurstAotCompiler.cs:886 [8426](https://github.com/meta-ufba/Interceptadores/actions/runs/9169631127/job/25210404116#step:4:8427) at Unity.Burst.Editor.BurstAOTCompilerPostprocessor.DoGenerate (UnityEditor.Compilation.Assembly[ ] assemblies) [0x00013] in ./Library/PackageCache/com.unity.burst@1.8.13/Editor/BurstAotCompiler.cs:332 [8427](https://github.com/meta-ufba/Interceptadores/actions/runs/9169631127/job/25210404116#step:4:8428) at Unity.Burst.Editor.BurstAOTCompilerPostprocessor.GenerateNativePluginsForAssemblies (UnityEditor.Build.IGenerateNativePluginsForAssemblies+GenerateArgs args) [0x0007d] in ./Library/PackageCache/com.unity.burst@1.8.13/Editor/BurstAotCompiler.cs:185 [8428](https://github.com/meta-ufba/Interceptadores/actions/runs/9169631127/job/25210404116#step:4:8429) at UnityEditor.Modules.BeeBuildPostprocessor.GenerateNativePluginsForAssemblies (PlayerBuildProgramLibrary.Data.GenerateNativePluginsForAssembliesArgs args) [0x00050] in /home/bokken/build/output/unity/unity/Editor/Mono/Modules/BeeBuildPostprocessor.cs:612 [8429](https://github.com/meta-ufba/Interceptadores/actions/runs/9169631127/job/25210404116#step:4:8430) at Bee.BeeDriver.BuildRequest+<>c__DisplayClass63_01[T].b__0 (System.Object o) [0x00000] in /home/bokken/build/output/unity/unity/Tools/Bee/Bee.BeeDriver2/BuildRequest.cs:66
8430 at Bee.BeeDriver.BeeDriver_RunBackend+<>c__DisplayClass1_0.b__0 () [0x00000] in /home/bokken/build/output/unity/unity/Tools/Bee/Bee.BeeDriver2/BeeDriver_RunBackend.cs:88
8431 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in :0
8432 at System.Threading.Tasks.Task.Execute () [0x00000] in :0
8433— End of stack trace from previous location where exception was thrown —
8434
8435 at Bee.BeeDriver.BeeDriver_RunBackend.ProcessRPCRequest (Bee.BinLog.RPCActionMessage msg, Bee.BeeDriver.BuildRequest+RPCCallback rpcCallback, IPCConnection ipcConnection, System.Threading.Tasks.Task writePipeConnectionTask, Bee.BeeDriver.InternalState state) [0x000ba] in /home/bokken/build/output/unity/unity/Tools/Bee/Bee.BeeDriver2/BeeDriver_RunBackend.cs:88
8436UnityEngine.StackTraceUtility:ExtractStackTrace () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)
8437UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[ ])
8438UnityEngine.Logger:Log (UnityEngine.LogType,object)
8439UnityEngine.Debug:LogError (object)
8440UnityEditor.Modules.BeeBuildPostprocessor:smile:efaultResultProcessor (Bee.BinLog.NodeFinishedMessage,bool,bool) (at /home/bokken/build/output/unity/unity/Editor/Mono/Modules/BeeBuildPostprocessor.cs:537)
8441UnityEditor.Modules.BeeBuildPostprocessor:ReportBuildResults () (at /home/bokken/build/output/unity/unity/Editor/Mono/Modules/BeeBuildPostprocessor.cs:548)
8442UnityEditor.Modules.BeeBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs) (at /home/bokken/build/output/unity/unity/Editor/Mono/Modules/BeeBuildPostprocessor.cs:706)
8443UnityEditor.Modules.DefaultBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs,UnityEditor.BuildProperties&) (at /home/bokken/build/output/unity/unity/Editor/Mono/Modules/DefaultBuildPostprocessor.cs:30)
8444UnityEditor.WindowsStandalone.WinPlayerPostProcessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs,UnityEditor.BuildProperties&)
8445UnityEditor.PostprocessBuildPlayer:Postprocess (UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,string,string,string,int,int,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport) (at /home/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:370)
8446UnityEditor.BuildPipeline:BuildPlayerInternal (string[ ],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[ ]) (at /home/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline.bindings.cs:510)
8447UnityEditor.BuildPipeline:BuildPlayer (string[ ],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[ ]) (at /home/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline.bindings.cs:375)
8448UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) (at /home/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline.bindings.cs:339)
8449UnityBuilderAction.Builder:BuildProject () (at Assets/Editor/Editor/UnityBuilderAction/Builder.cs:82)
8450
8451(Filename: /home/bokken/build/output/unity/unity/Editor/Mono/Modules/BeeBuildPostprocessor.cs Line: 537)
8452
8453ExitCode: 3 Duration: 16s
8454Total cache size 41890136
8455Total cache size after purge 41890136
8456Unloading 166 Unused Serialized files (Serialized files now loaded: 0)
8457Unloading 2395 unused Assets / (0.9 MB). Loaded Objects now: 6782.
8458Memory consumption went from 190.9 MB to 189.9 MB.
8459Total: 34.869275 ms (FindLiveObjects: 0.959788 ms CreateObjectMapping: 0.696178 ms MarkObjects: 27.605472 ms DeleteObjects: 5.606326 ms)
8460
8461Build Finished, Result: Failure.
8462##utp:{“type”:“PlayerBuildInfo”,“version”:2,“phase”:“Immediate”,“time”:1716271889960,“processId”:1097,“steps”:[{“description”:“Preprocess Player”,“duration”:702},{“description”:“Prepare For Build”,“duration”:3},{“description”:“ProducePlayerScriptAssemblies”,“duration”:44737},{“description”:“Verify Build setup”,“duration”:52},{“description”:“Prepare assets for target platform”,“duration”:344},{“description”:“Prepare splash screen”,“duration”:169},{“description”:“Building scenes”,“duration”:4191},{“description”:“Build scripts DLLs”,“duration”:885},{“description”:“Build GlobalGameManagers file”,“duration”:446},{“description”:“Writing asset files”,“duration”:95917},{“description”:“Building Resources/unity_builtin_extra”,“duration”:517},{“description”:“Write data build dirty tracking information”,“duration”:375},{“description”:“Postprocess built player”,“duration”:17797}],“duration”:166135}
8463Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
8464Loaded scene ‘Temp/__Backupscenes/0.backup’
8465 Deserialize: 1.710 ms
8466 Integration: 337.007 ms
8467 Integration of assets: 0.002 ms
8468 Thread Wait Time: 0.011 ms
8469 Total Operation Time: 338.730 ms
8470Unloading 0 unused Assets / (30.4 KB). Loaded Objects now: 6772.
8471Memory consumption went from 181.3 MB to 181.3 MB.
8472Total: 33.681676 ms (FindLiveObjects: 1.852973 ms CreateObjectMapping: 0.314275 ms MarkObjects: 30.642874 ms DeleteObjects: 0.870542 ms)