Hello, so I was making a game in webgl and I received an error… so I decided to switch to windows (il2cpp) and received the same error. I’m guessing it has something to do with il2cpp but I’m not sure how to fix it? Any ideas?
Bug1 In Console
Building Library\Bee\artifacts\WinPlayerBuildProgram\ManagedStripped failed with output:
C:\Program Files\Unity\Hub\Editor\2022.1.18f1\Editor\Data\il2cpp\build\deploy\UnityLinker.exe --search-directory=C:/Users/exodu/Run Capsule, Run/Library/Bee/PlayerScriptAssemblies --search-directory=C:/Program Files/Unity/Hub/Editor/2022.1.18f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Variations/il2cpp/Managed --search-directory=C:/Users/exodu/Run Capsule, Run/Library/PackageCache/com.unity.nuget.newtonsoft-json@3.0.2/Runtime/AOT --search-directory=C:/Users/exodu/Run Capsule, Run/Library/PackageCache/com.unity.visualscripting@1.7.8/Runtime/VisualScripting.Flow/Dependencies/NCalc --search-directory=C:/Program Files/Unity/Hub/Editor/2022.1.18f1/Editor/Data/MonoBleedingEdge/lib/mono/unityaot-win32 --search-directory=C:/Program Files/Unity/Hub/Editor/2022.1.18f1/Editor/Data/MonoBleedingEdge/lib/mono/unityaot-win32/Facades --out=Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped --include-link-xml=C:/Users/exodu/Run Capsule, Run/Temp/StagingArea/Data/Managed\MethodsToPreserve.xml --include-link-xml=C:/Users/exodu/Run Capsule, Run/Temp/StagingArea/Data/Managed\TypesInScenes.xml --include-link-xml=C:/Users/exodu/Run Capsule, Run/Temp/StagingArea/Data/Managed\SerializedTypes.xml --include-directory=C:/Users/exodu/Run Capsule, Run/Library/Bee/PlayerScriptAssemblies --include-directory=C:/Program Files/Unity/Hub/Editor/2022.1.18f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Variations/il2cpp/Managed --include-directory=C:/Users/exodu/Run Capsule, Run/Library/PackageCache/com.unity.nuget.newtonsoft-json@3.0.2/Runtime/AOT --include-directory=C:/Users/exodu/Run Capsule, Run/Library/PackageCache/com.unity.visualscripting@1.7.8/Runtime/VisualScripting.Flow/Dependencies/NCalc --include-directory=C:/Program Files/Unity/Hub/Editor/2022.1.18f1/Editor/Data/MonoBleedingEdge/lib/mono/unityaot-win32 --include-directory=C:/Program Files/Unity/Hub/Editor/2022.1.18f1/Editor/Data/MonoBleedingEdge/lib/mono/unityaot-win32/Facades --dotnetprofile=unityaot-win32 --dotnetruntime=Il2Cpp --platform=WindowsDesktop --use-editor-options --engine-modules-asset-file=C:/Program Files/Unity/Hub/Editor/2022.1.18f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/modules.asset --editor-data-file=C:/Users/exodu/Run Capsule, Run/Temp/StagingArea/Data/Managed/EditorToUnityLinkerData.json --include-unity-root-assembly=C:/Users/exodu/Run Capsule, Run/Library/Bee/PlayerScriptAssemblies/Assembly-CSharp.dll --include-unity-root-assembly=C:/Users/exodu/Run Capsule, Run/Library/Bee/PlayerScriptAssemblies/Unity.TextMeshPro.dll --include-unity-root-assembly=C:/Users/exodu/Run Capsule, Run/Library/Bee/PlayerScriptAssemblies/KinoBloom.Runtime.dll --include-unity-root-assembly=C:/Users/exodu/Run Capsule, Run/Library/Bee/PlayerScriptAssemblies/CFXRDemo.dll --include-unity-root-assembly=C:/Users/exodu/Run Capsule, Run/Library/Bee/PlayerScriptAssemblies/UnityEngine.UI.dll --include-unity-root-assembly=C:/Users/exodu/Run Capsule, Run/Library/Bee/PlayerScriptAssemblies/Unity.Polybrush.dll --include-unity-root-assembly=C:/Users/exodu/Run Capsule, Run/Library/Bee/PlayerScriptAssemblies/CFXRRuntime.dll --print-command-line
Fatal error in Unity CIL Linker
System.IO.FileNotFoundException: Could not find file ‘C:\Users\exodu\Run Capsule’.
File name: ‘C:\Users\exodu\Run Capsule’
at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
at System.IO.FileStream…ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
at System.IO.FileStream…ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize)
at System.Xml.XmlDownloadManager.GetStream(Uri uri, ICredentials credentials, IWebProxy proxy)
at System.Xml.XmlUrlResolver.GetEntity(Uri absoluteUri, String role, Type ofObjectToReturn)
at System.Xml.XmlTextReaderImpl.OpenUrl()
at System.Xml.XmlTextReaderImpl.Read()
at System.Xml.XPath.XPathDocument.LoadFromReader(XmlReader reader, XmlSpace space)
at System.Xml.XPath.XPathDocument…ctor(String uri, XmlSpace space)
at Unity.Linker.UnityDriver.ParseArguments(UnityPipeline p, UnityLinkContext context, ArrayList custom_steps, Boolean usingCustomLogger, I18nAssemblies& assemblies)
at Unity.Linker.UnityDriver.UnityRun(Boolean noProfilerAllowed, ILogger customLogger)
at Unity.Linker.UnityDriver.RunDriverWithoutErrorHandling(ILogger customLogger, Boolean noProfilerAllowed)
at Unity.Linker.UnityDriver.RunDriver()
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Bug2 In Console
BuildFailedException: Incremental Player build failed!
UnityEditor.Modules.BeeBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at <71ee84cdf7fe40d890e92f20d978f6a2>:0)
UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <71ee84cdf7fe40d890e92f20d978f6a2>:0)
UnityEditor.WindowsStandalone.WinPlayerPostProcessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at C:/buildslave/unity/build/PlatformDependent/WinPlayer/Extensions/Managed/WinPlayerPostProcessor.cs:106)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.Int32 subtarget, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <71ee84cdf7fe40d890e92f20d978f6a2>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
Bug3 In Console
UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002da] in <71ee84cdf7fe40d890e92f20d978f6a2>:0
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <71ee84cdf7fe40d890e92f20d978f6a2>:0
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)