I run my game in Unity editor and it works.
I build for Android and it doesn’t, with the game stalling as the first level opens.
I then run the game in the Editor and get the same stall at the same place. The error is a missing prefab instance - The variable FX_Damage spc_prefabLibrary has not been assigned.
Viewing in the inspector while running, the object is there in the variable.
I’m running 5.6.3. I don’t want to update Unity yet as I’m needing to roll out this build to my Early Access users ahead of an engine upgrade.
Anyone got any ideas??
Edit: If I click Build and Run without adding my signing key, the build process doesn’t even run but the prefab reference gets lost.
