I made a project using mqtt (communication with IoT devices). When testing it on unity it works fine. After I build it and installed it on my iphone, it doesnt work anymore.
Some guy said to me that I maybe need to enable networking capabilities in the Xcode Project before compiling it for the iOS device.
Does anyone has expierence with that and can tell me what to do here in Xcode? And if it is not a Xcode problem, do I need to make some settings when building in Unity?
it’s in the Player Settings for iOS and it has moved and changed names over time. I only have an old version of Unity on this machine but here it is called:
Here’s some other generic network debugging notes: