Hello Unitianer Anonymous,
I want to build a project for Mac OSX Universal on a Windows XP.
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I never saw a Mac computer therefore I have no idea how an executable of Mac looks like.
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Damn it, why there are three or four different mac os types you can choose to build. As an windows fetish I am very confused.
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Building for mac I have choosen the universal variant, but I get an error:
DirectoryNotFoundException: Destination directory not found: Temp/BuildingPlayer/UnityPlayer.app/Contents/MacOS/Power Of Defense Demo
System.IO.File.Move (System.String src, System.String dest)
UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options)
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, BuildTarget, BuildOptions)
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, BuildTarget, BuildOptions)
UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions)
UnityEditor.BuildPlayerWindow:OnGUI()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.HostView:Invoke(String)
UnityEditor.HostView:OnGUI()
When looking into Temp/BuildingPlayer/UnityPlayer.app/Contents/MacOS/
there is only one file “UnityPlayer” with 14MB size.
Is this my file unity could not move because its name differs? I think not, because “last change” of this file was in 2009.
Am I something missing? :shock: