I’m building a snowboard endless runner where the player has a ramp, where he can jump over obstacles. With higher velocities the player first goes through the ramp and then starts to trigger and making the ramp movement. so it firstly phasing through the ramp and the code starts to work with delay. Can somebody explain me why? I don’t use transform methods as you can see and I even switched the collision detection of continuous and it didn’t help.
8853817–1207585–PlayerInput.cs (3.69 KB)