Hi.
I wonder if you know of a good way to create a building system for rockets (like in Kerbal Space program) that handles forces being applied on different places on the rocket and that breaks apart when the stress on the rocket become to large. If someone knows any good way to make something like that please give me some tips.
Thanks in advanced and sorry for my bad English
/ Isak
So you have some kind of base to build on, also an engine part to mount. I think you could do this with casting a ray to the base mesh and get its hit.point and normal. Then you just set engines position to hit.point and set rotation according to the normal with Quaternion.fromToRotation. to apply force just use Rigidbody.AddForceAtPosition.
Hopefuly this helps