Hi,
I have a completed game and wish to export the MAC equivalent in Unity3D. Seeing as OpenGL is the graphics standard the cross over should be easy enough with PC builds that also use OpenGL. OpenGL as you know is used in iphones too. So the MAC build is always a precursor to a working mobile build, minus the control system (W,A,S,D controls instead of accelerometer).
With the latest game build working in windows (W,A,S,D controls) it is time to try it on the iMac.
However the build settings on âPC,MAC and LINUXâ only allow âWindowsâ or âLinuxâ on the target platform. There is no MAC in the drop down, even though MAC is highlighted on the left tab.
XCode is not needed yet because we donât want to publish on mac store or the app store. We need build and gameplay testing. Unless it is only able to run in XCode? But the tickbox for âdevelopment buildâ has not been checked. It is in theory a release build (that works fine on PC).
I have managed to install the iOS plug in for Unity and now can publish to iPADs and iPhones (in theory) and the build did export fine there as a test.
Essentially I need a dmg file that will just run on a Mac. All the hard technical stuff about porting the game comes later.
How do you build on the mac and why cant I select it in the option?
Thanks.