Building VisionOS Asset bundle on Windows machine

I want to build Asset Bundles for Vision OS on a windows machine. Is there any way to do that? I have tried running mac/ios bundles, but that doesn’t work. Is there any hacky workaround to do this ?
Thanks !

There is no good way to do this without upsetting apple. You may be able to use TestFlight for some builds. Best bet is to pick up an old M1 mac.

I do have a mac machine, that isn’t the problem. We have a code base which includes several plugins and runs on windows machine. We use that code base to create asset bundles. And unfortunately that whole code base doesn’t port to Mac environment easily. So Im just looking for a hacky workaround.