I’m not sure what version this issue first appeared on, but I have reproduced it on 2023.2.19f1 and 2023.2.20f1. When building a standalone win64 player, the build fails during the CopyFiles stage with
[ 68/463 0s] CopyFiles build/StandaloneWindows64/D3D12/d3d12SDKLayers.dll
ExitCode
-1
Output
The properties of source file /opt/unity/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/External/AgilitySDK/x64/d3d12SDKLayers.dll could not be retrieved: No such file or directory
*** Tundra build failed (8.16 seconds), 65 items updated, 61 evaluated
This is because the file as installed by Unity is actually d3d12SdkLayers.dll (lowercase d and k). Copying/renaming the file to uppercase fixes the build, but is a big headache for CI with Docker images.