Hi !
is it possible to make an APPEND-BUILD for xcode project on windows ?
from unity documentation: Is this only for mac !?
Develop once, publish everywhere! Unity is the ultimate tool for video game development, architectural visualizations, and interactive media installations – publish to the web, Windows, OS X, Wii, Xbox 360, and iPhone with many more platforms to...
Inside the iOS build process
The iPhone/iPad application build process is a two step process:
XCode project is generated with all the required libraries, precompiled .NET code and serialized assets.
XCode project is built and deployed on the actual device.
When “Build” is hit on “Build settings” dialog only the first step is accomplished. Hitting “Build and Run” performs both steps. If in the project save dialog the user selects an already existing folder an alert is displayed. Currently there are two XCode project generation modes to select:
replace - all the files from target folder are removed and the new content is generated
append - the “Data”, “Libraries” and project root folder are cleaned and filled with newly generated content. The XCode project file is updated according to the latest Unity project changes. XCode project “Classes” subfolder could be considered as safe place to place custom native code, but making regular backups is recommended. Append mode is supported only for the existing XCode projects generated with the same Unity iOS version.
If Cmd+B is hit then the automatic build and run process is invoked and the latest used folder is assumed as the build target. In this case append mode is assumed as default.
I don’t think that’s possible. I’ve heard of people installing OS X on a partition of their regular Windows box (likely in violation of Apple’s EULA), but you need XCode to build and that is Mac only.
No, it’s not possible. Building requires Xcode and that is only available on Mac. Also, Unity and Xcode talk using AppleScript, which, as you can guess, is not possible on Windows. From Windows all you can do in Unity is create the Xcode files on disk.