Building XCode Projects on 3.4, some files missing

Hi,

I’m quite new with Unity (just about 1 month) and I’m working on an iPhone game. The project I’m working on was with Unity 3.1.4 and it works fine. We recently upgraded to Unity 3.4 and had to create a new XCode project for it to be compatible with 3.4.

I finished re-integrating everything we had on the previous project to the new project, it included a lot of frameworks (and .a files). It works perfectly fine after but every time I build run, some of the .a files are missing, I have to recopy the frameworks to their respective directories instead. I’m always using Append when building.

Any ideas?

Sounds like you didn’t create any PostProcessBuild script yet that transfers it into the XCode project upon build to have it present in there again. (bash/perl → apple script allows you to do that)

Thanks for the reply.

I’ll try that, but previously we didn’t have any PostProcessBuild script setup. Any idea as to why it’s happening?