When building a game with texture compress and strip debug symbol, everything (assets, etc) will remain intact in unity?
(i.e. I can still open my project folder and continue working for fixes etc.).
Also, How do I go about editing the file of “About” the game.
Wanted to add my logo and web site when I get to doing it.
Attached is a screen shot of what the about is.
To change the about screen you will have to edit the NIB file in the built game bundle. If you have the apple DEV tools installed, right click on the built game icon, then click “show package contents”, then in Contents->Resources double-click on MainMenu.nib. It will open it up in Interface Builder and you can change the about page.
I doubt that would cause any issues, but I don’t know if the OTEE guys want us doing that or removing the logo. You might want to check with them about that.