What is the difference between BuildOptions.WaitForPlayerConnection
and EditorUserBuildSettings.waitForManagedDebugger
? What do they both explicitly do.
EditorUserBuildSettings.waitForManagedDebugger
sounds straight forward and the docs backup what it sounds like it does.
BuildOptions.WaitForPlayerConnection
also sounds straight forward and the docs also back it up, however I’m unsure of what “Sets the Player to wait for player connection on player start.” actually means.
If there is a variable called WaitForPlayerConnection
and the docs say “waits for player connection”, I don’t think this is helpful at all! We need some context and definitions of terms and maybe, if we’re lucky, an example