I am trying to use BuildPipeline.BuildPlayer to make a build of my project but the player it produces is not working:
First, the player starts in the scene that was opened in Unity at the time of the build instead of the scene with level index 0.
Secondly, the player cannot change scenes. The Application.loadedLevel value is increased as expected, but it stays in the current scene.
I was wondering if anyone has successfully made a build with BuildPipeline.BuildPlayer?
91440–3579–$simplebuilder_198.zip (503 KB)